
With that said, you never know when something new can be discovered or an advanced tactic can be tried with speedruns across the board, so others are certain to try to find a way to shave off a moment. Shaving off the milliseconds in this particular run makes all the difference, and while speedrun records are constantly in flux, this one might be “the one” for Mario. In this particular case, it really does come down to milliseconds, as a cache of other incredible speedruns have the Mario adventure down to 4 minutes and 55 seconds proper. Warp pipes, am I right? Check out the run right here! is obviously a title with no shortage of speedrunning attention, as numerous folks have attempted to make Mario’s journey faster and faster over the years, ever since its first outing on the NES before any sort of speedrunning was a competitive practice. Sometimes, all factors need to really line up to glean that additional and sometimes miraculous split second to make a speedrun ascend to greatness. Obviously, this includes the incredibly skilled speedrunning preparation, practice, and precise play from Niftski. While anything is possible, this new run is being called perfect (or close to it) by others in the speedrunning community, as apparently everything lined up immaculately on every end of things. In speedruns for many classic games, seconds are all that separate the record from other competitors. It really puts a new perspective on what we believe is possible and might answer whether you just suck at games, or if your house is just in the path of highly ionized particles.THE 55 BARRIER IS FINALLY BROKEN! This is the single greatest accomplishment out of anything I've ever done with this game! Huge thanks to everyone who supported me on this grind!! <3 And the only reason we know this is it was captured as it happened. The claim here is that an ionized particle from deep out in space collided with DOTA_Teabag's device and causing the up-warp. This resulted in a height change from C5837800 to C4837800, which by complete chance, happened to be the exact amount needed to warp Mario up to the higher floor at that exact moment." "During the race, an ionizing particle from outer space collided with DOTA_Teabag's N64, flipping the eighth bit of Mario's first height byte.
#SUPER MARIO MAKER ONLINE SPEEDRUN CODE#
The only way people eventually recreated the glitch was to change the actual code of the game. And it's not too much to say, this instance really, really, left a mark on the community.
#SUPER MARIO MAKER ONLINE SPEEDRUN FULL#
So for years, and we mean eight full years, people tried to replicate this event. While the up-warp itself didn't give DOTA_Teabag a huge leg up in his run, it did leave the door open for the belief that there still might be unfound glitches in Super Mario 64. How could it have happened? And if it couldn't be replicated, then what does that mean about the other speedruns? What does that say about the nature of reality? Well, on the surface not, much, but to those in the know, it says everything. And after eight or so years, no one could postulate as to why or how it happened. Shortly after the run ended, a clip of the run went viral among the niche community, eventually coming across the desk of pannenkoek12 who was so perplexed by the glitch that he offered a $1,000 bounty to anyone who could recreate it. The speedrun was being recorded on Tick Tock Clock, a community page for Super Mario 64 speedrunners, the largest community of speedrunners in the world. The moment in question is what is called an 'up-warp" or a glitch that teleported DOTA_Teabag upwards in a way that should have been impossible. The year was 2013 and DOTA_Teabag was in the middle of a Super Mario 64 70-star speedrun race against MidBoss, when he encountered a glitch that would baffle speedrunners for the next eight years.
